Hunters: Lie and Truth

Hunter's Dream is a location in Bloodborne. Also known as Dream Refuge, it is the place where the player goes after their first death and operates as a central hub, providing trade and upgrade services. The player can port from this location to any of the Lamps that they have activated.

= Hunter's Dream - Bloodborne = World Information / Locations

Updated: 05 Jun 2020 14:20

Hunter's Dream is a location in Bloodborne. Also known as Dream Refuge, it is the place where the player goes after their first death and operates as a central hub, providing trade and upgrade services. The player can port from this location to any of the Lamps that they have activated.

General Information

 * Previous: n/a
 * Next: Central Yharnam
 * Suggested Level: Any
 * Suggested Upgrade: Any


 * Bosses: 2
 * Lamps: 1

NPCs in the area

 * Bath Messenger
 * Stump Messenger
 * Plain Doll
 * Gehrman

Bosses

 * Spoiler
 * Spoiler

Items

 * Saw Cleaver/Hunter Axe/Threaded Cane
 * Hunter Pistol/Hunter Blunderbuss
 * Notebook
 * Beckoning Bell
 * Silencing Blank

Enemies

 * N/A

Services in the Hunter's Dream

 * Bath Messenger (Buy and sell items)
 * Stump Messengers (Set Messenger Skin)
 * Insight Messengers (Buy items, online items, and Boss/NPC Attire using Insight)
 * Headstones of Awakening (Warp to locations in the world)
 * Workshop (Upgrade and repair weapons)
 * Storage (Inventory management)
 * Memory Altar (Equip Caryll Runes)
 * Ritual Altars (Generate and warp to Chalice Dungeons)

Lore Notes

 * In a corner, next to the altar at the farthest end of the house, is a page, with information on the main goal of the Hunters during the night of the hunt: "To escape this dreadful Hunter's Dream, halt the source of the spreading scourge of beasts, lest the night carry on forever."
 * There are more than 360 headstones in the Hunter's Dream.
 * The Hunter's Dream originated from the Abandoned Old Workshop.

Hunter's Dream Full Walkthrough
From the start, move forward to find an inanimate doll. On the left of it, find the Bath Messenger - basically a merchant- and a flight of stairs on the right. Up the stairs, interact with the first Messenger sign ahead to find your first tutorial tip: "The Messengers offer you a Trick Weapon. Choose one. Trick Weapons are wielded with the right hand, and employed in beast hunting." Continue up the stairs to the second Messenger for the second tip to pop up: "The Messengers offer you a firearm. Choose one. Firearms are wielded with the left hand, and employed in beast hunting." Atop the stairs, find a Notebook.

Once you're done, head back down and use Yharnam Headstone to return, and make your way to Central Yharnam.

Entering Yharnam
After you enter Central Yharnam and light the Lamp there the house will open on your next visit. If you ignore the Wolf Beast in the clinic and instead run straight to the lamp without dying, the house will also be open on the first visit. Inside you'll find Gehrman, the Workshop, your item Storage and the Memory Altar. After you have entered your first Boss arena, or gained 1 Insight, the Plain Doll will be alive upon your next visit. You can then talk to her to level up your stats.

On the staircase the Messengers will now offer you your first multiplayer items: the Beckoning Bell and the Silencing Blank. After you have gained 1 Insight, a second set of Bath Messengers will unlock, allowing you to trade Insight for items. If you fall below 1 Insight, the merchant will become unavailable again after you close the dialogue window. Once the blood moon rises or having 50 Insight, the music in the Dream will change to another soundtrack, Moonlit Melody, focusing on the voice more than the instruments. After defeating Mergo's Wet Nurse, the Hunter's Dream will change as morning is almost here. If you talk to Gehrman after the fire starts, you are at the point of no return. See New Game Plus page for information.

At seemingly random points during the story logging into the game while stationed in the Hunter's Dream will cause random voices or conversations to be heard by the Hunter.

TRUTH: If hunters killed mythicals, it would be on the news, because the "Paranormal Hunters" I have seen absolutely love to brag. Most "Hunters" on paranormal forums talk about what they're doing, in the open web instead of the dark web. If they killed someone, they would post about it. Remember, on the open web, you can be tracked via IP. Gloating about murder would not look good to the people up top. Plus, think of what the headlines would be like. "Local man claims to have killed someone because they were growing animal ears and a tail" does not sound like a headline that has been written... yet. Most hunters likely take in mythicals and would experiment or watch them, from fascination or otherwise.

MYTH: Hunters work in large groups, driving around an identifiable type of car (usually a white van), wearing an identifiable type of clothing (Suits), etc.

TRUTH: Hunters wouldn't want anyone to know what they're doing. Sure, maybe you can identify an FBI agent, but mythicals, are, well, myth to the general human community. The most that the CIA or government or whatever in America has investigated is Psi, or telekinesis as far as what I have seen been released, and some accounts have supposedly been doctored. Accounts of shapeshifting are usually disbelieved, and for good reason, as many people say it defies science (Just wait until they find the shapeshifting fish!)

MYTH: Hunters are a large part of the population.

TRUTH: Most people don't think mythicals exist, end of sentence. The only people who would hunt us are people who think we exist or are actively looking for proof (Usually to show the public.)

MYTH: Everyone is out to get every single type of mythical, and the public is extremely unsafe because of Hunters.

TRUTH: Again, most people don't know about mythicals or think we are joking.

MYTH: If something strange happens to me, it must be Hunters/AWTOK/etc!

TRUTH: 1) If AWTOK as an organization existed, people would have already found out. Whether you have data miners or people like wikileaks, it would be bound to happen. 2) People may mistake you for someone suspicious if you act like you have too much to hide. Moving jackets may be mistaken for kidnapping, headphones may be distracted for this or that. Also, if you have strange pupils because you are a mythical, I won't bring a Euphemism to the table,  it wouldn't be a reach for some people to believe that you are doing drugs or other substances and may treat you poorly.

MYTH: Hunters are really powerful and can track down a mythical easily

FACT: Most Hunters don't even bother to track IP of mythicals posting online. What makes you think they will try any harder than that? There's plenty of mythicals posting online, they could easily nab your IP address-- If they had any skill. Most of the time mythicals don't mys